Egemen Engin Software Engineer

About Me

About Me

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Software engineer with 4 years of experience developing safety-critical C++ user interface systems in the defense and aerospace industry.

Specialized in avionics HMI/UI development, internal engineering tools, and real-time software systems, with strong interest in simulation, game engine technologies, and modern AI-assisted development workflows.

Skills

Programming Languages

C++C#PythonJava

Engines & Frameworks

Tools and Technologies

GitVisual StudioVS CodeJiraIBM DOORSIBM RhapsodyVAPS XT.NETUnreal EngineUnityDeveloper Productivity Tools (OpenCode, Claude Code, OpenAI Codex)

Languages

EnglishAdvanced
TurkishNative
ItalianBeginner

Interests

XR UI Design Video Games Basketball Simulation

Academic Background

TED University

Ankara, Turkey • Sep 2017 - Jun 2022

Major Area: Computer Engineering.

Minor Area: Business Administration and Management Program.

GPA: 3.84/4.00, High Honor.

Thesis Theme: Serious Video Game Development Based on Aircrafts with Augmented Reality Support in Unity.

Work Experiences

Aug 2022 - Current

Software Engineer

ASELSAN • Ankara, Turkey

Developed safety-critical avionics UI/HMI components in C++ for helicopter platforms within DO-178 software development and verification processes.

Collaborated with systems, design, and QA teams throughout the full software development lifecycle and developed internal engineering tools to streamline workflows.

Utilized AI-assisted development workflows and agentic coding tools to accelerate prototyping, debugging, refactoring, and internal tooling development.

Jul 2021 - Aug 2021

Software Engineer Intern

ASELSAN • Ankara, Turkey

Developed a Windows Form Application, Requirement Review Tool, to enhance internal engineering workflows.

Jan 2021 - Feb 2021

Software Engineer Intern

BITES Defense & Aerospace • Ankara, Turkey

Developed a 3D Digital Model Catalog Unity project.

Projects

Certificates

Contact

Let us connect

Reach out through GitHub or LinkedIn for software engineering, simulation, game engine, UI/HMI, and AI-assisted development work.